This project aims to improve 3D content creation methods, which play a major role in the creative industry and in emerging media, such as video games, virtual reality, digital manufacturing and the 3D web.
The EXALT Design Lab research project is devoted to working on solutions for making design a central part of strategic planning, in an effort to anticipate and respond more effectively to the complexity of markets and to a changing society. It prepares future engineers to design advanced interactive systems by providing them with the computer science and mathematical skills they need to model these systems digitally.
In addition to scientific careers related to research in HCI or in 3D computer graphics, this study track prepares students for careers in computer-aided design CAD , video games, special effects, mobile applications, simulation, interaction design, virtual reality and visualization. Continuing training Blended learning. Read more Short training courses.
Innovation Digiscope Platform The Digiscope Equipex equipment of excellence is a network of platforms designed for interactive visualization of large datasets and complex computation with applications in scientific research, industrial design, decision support and training. The ten Digiscope rooms are interconnected via a telepresence network that supports remote collaboration. Here are a few examples. This application is based on a new simplification algorithm for 3D forms.
With this new approach to approximation in modeling, extremely-simplified 3D objects are generated through the interpolation of spheres, instead of the interpolation of points on the mesh of a traditional surface. Currently, the vast majority of existing medical visualization techniques polarise their efforts on data modelling and rendering. Their target is to generate high quality photo-realistic images with a great deal of fine structure details, such as blood vessels, muscle fibres, etc.
Such images convey significant visual information for applications such as computer aided diagnosis and virtual surgery, etc. However, many of these works have put too much emphasis on producing decent images, while neglecting the human factors involved during a visualization process.
Media Art Net | Overview of Media Art | Perception
Previous experiences and examples have strongly suggested that simply using graphic techniques to display medical data may not provide adequate support for clinicians. As a new research trend, the interest in human factors within the medical visualization research community has been increasing over the last few years.
Instead of simply generating high quality photo-realistic images, researchers have started to pay more attention to the human perspective. In fact, there is a growing body of evidence suggesting the strong need to study human factors as a basis for Medical Visualization design.
As the ultimate goal of Medical Visualization is to accurately deliver clinical information for medical professionals, an effective visualization process should include users as an integral part of the course of action.
What You Need to Know About Visual Perception and Website Design
This book aims at providing a comprehensive overview of the state of the art in the area of human factors in Medical Visualization, covering a large number of issues both in Medical Visualization and in Human Computer Interaction. It will offer a valuable vision for a wide range of readers, providing insight into analytical and architectural aspects of user centred design for Medical Visualization, as well as demonstrating real world applications.
- Multimedia Technology e-Books - Multimedia Technology - LibGuides at IGI Global.
- II The Video Medium?
The book will be useful to professionals and academic researchers working in various areas, such as medical visualization, medical science, medical imaging, human-computer interaction, computer graphics, image processing, computer vision and industry. Moreover, it will provide a source of reference and a guide for students working on relevant projects.
Researchers and practitioners are invited to send on or before June 30, , a completed author form with a word manuscript proposal organized in sections as follows: aim, main methodology, results, and significance of the contribution.
- Human Perception in Multimedia Computing - IEEE SMC.
- Multimedia Technology and Design - BSc (Hons).
- Mans Search for Meaning.
- Digital Multimedia Perception and Design;
- Eyes Tend to Follow an F-Shaped Pattern;
- Digital Multimedia Perception and Design - Google Livros.
Authors of accepted proposals will be notified by July 21, about the status of their proposals and be sent chapter organizational guidelines. Full chapters are expected to be submitted by November 15, All submitted chapters will be reviewed on a double-blind review basis. The book is scheduled to be published by Idea Group, Inc.
Feng Dong. Department of Information Systems and Computing.
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